Overview

This is the place for public VR Juggler discussions and collaboration. This service is called Trac, and it is a web site that any registered user can edit. To become a user of this service, first go to the registration page to get an account. To add information to a page, just click "Edit this page" button at the bottom of any page. For more information, read the Help/Guide page.

This knowledge base is not meant to serve as a replacement or a copy of the VR Juggler documentation. Instead, it is meant to support it by providing a place for discussion of VR Juggler related topics and to provide up-to-the-minute information about the current status of the project and the software.

VR Juggler User Information

  • LiveFaq: An interactive FAQ where users can add and answer questions.
  • VrjHowTos: A list of how-to's related to VR Juggler.
  • VrjTwoZeroFeatures: Feature list for VR Juggler 2.0.
  • SystemSetup: Descriptions of what needs to be available on a freshly installed system.
  • MigratingToVrjTwo: Information on how to port VR Juggler 1.0 applications to the 2.x architecture.
  • MigratingToVrjTwoTwo: Information on how to port VR Juggler 2.0 applications to VR Juggler 2.2.
  • MigratingToVrjThree: Information on how to port VR Juggler 2.2 applications to VR Juggler 3.0.

VR Juggler Development

This section is current development status of the Juggler Project. Including: Technical discussions, design issues, project timelines, dev tasks, and coding issues.

VR Juggler Team Information

Application Development Discussion

This section is for discussing issues related to writting code using the Juggler suite of tools. This includes topics such as effective coding techniques, and algorithms useful to VR, graphics, sound, user interaction, etc.

Deployment Discussion

This section is for discussion of topics related to the deployment of VR Juggler on different operating systems. The idea is to come up with best practices and recommendations for how to install VR Juggler quickly, easily, and uniformly.