root/juggler/branches/1.0/Kernel/vjProjection.h
| Revision 8789, 3.7 kB (checked in by patrickh, 7 years ago) | |
|---|---|
| |
| Line | |
|---|---|
| 1 | /*************** <auto-copyright.pl BEGIN do not edit this line> ************** |
| 2 | * |
| 3 | * VR Juggler is (C) Copyright 1998, 1999, 2000, 2001, 2002 |
| 4 | * by Iowa State University |
| 5 | * |
| 6 | * Original Authors: |
| 7 | * Allen Bierbaum, Christopher Just, |
| 8 | * Patrick Hartling, Kevin Meinert, |
| 9 | * Carolina Cruz-Neira, Albert Baker |
| 10 | * |
| 11 | * This library is free software; you can redistribute it and/or |
| 12 | * modify it under the terms of the GNU Library General Public |
| 13 | * License as published by the Free Software Foundation; either |
| 14 | * version 2 of the License, or (at your option) any later version. |
| 15 | * |
| 16 | * This library is distributed in the hope that it will be useful, |
| 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 19 | * Library General Public License for more details. |
| 20 | * |
| 21 | * You should have received a copy of the GNU Library General Public |
| 22 | * License along with this library; if not, write to the |
| 23 | * Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| 24 | * Boston, MA 02111-1307, USA. |
| 25 | * |
| 26 | * ----------------------------------------------------------------- |
| 27 | * File: $RCSfile$ |
| 28 | * Date modified: $Date$ |
| 29 | * Version: $Revision$ |
| 30 | * ----------------------------------------------------------------- |
| 31 | * |
| 32 | *************** <auto-copyright.pl END do not edit this line> ***************/ |
| 33 | |
| 34 | |
| 35 | #ifndef _VJ_PROJECTION_ |
| 36 | #define _VJ_PROJECTION_ |
| 37 | |
| 38 | #include <vjConfig.h> |
| 39 | #include <Math/vjMatrix.h> |
| 40 | #include <Kernel/vjFrustum.h> |
| 41 | #include <Kernel/vjDebug.h> |
| 42 | #include <Math/vjVec3.h> |
| 43 | #include <Input/vjPosition/vjPosition.h> |
| 44 | |
| 45 | //------------------------------------------------------------------ |
| 46 | //: Pure virtual base class for viewport definitions. |
| 47 | // |
| 48 | // Responsible for storing and computing projection |
| 49 | // information based upon an eye positions |
| 50 | // This class is an abstract base class for other classes |
| 51 | // that actually compute the projections. |
| 52 | // |
| 53 | // @author Allen Bierbaum |
| 54 | // Date: 9-8-97 |
| 55 | //------------------------------------------------------------------ |
| 56 | class vjProjection |
| 57 | { |
| 58 | public: |
| 59 | // Eye and type |
| 60 | enum ProjType |
| 61 | {NOT_SET = 0, LEFT = 1, RIGHT = 2, SURFACE, SIM}; |
| 62 | |
| 63 | public: |
| 64 | vjProjection() |
| 65 | { |
| 66 | mType = NOT_SET; |
| 67 | mEye = 0; |
| 68 | mFocusPlaneDist = 1.0f; |
| 69 | } |
| 70 | |
| 71 | virtual void config(vjConfigChunk* chunk) |
| 72 | {;} |
| 73 | |
| 74 | void setEye(int _eye) |
| 75 | { mEye = _eye; } |
| 76 | |
| 77 | int getEye() |
| 78 | { return mEye;} |
| 79 | |
| 80 | virtual void calcViewMatrix(vjMatrix& eyePos) = 0; |
| 81 | |
| 82 | ProjType getType() |
| 83 | { return mType; } |
| 84 | |
| 85 | //: Helper to the frustum apex and corners in model coordinates |
| 86 | //!NOTE: This function is meant for debugging purposes |
| 87 | //!POST: The given vars contain the values of the frustums |
| 88 | //+ corners in model space. |
| 89 | void getFrustumApexAndCorners(vjVec3& apex, vjVec3& ur, vjVec3& lr, vjVec3& ul, vjVec3& ll); |
| 90 | |
| 91 | //: Virtual output oporators. |
| 92 | // Every class derived from us shoudl just define this, and |
| 93 | // the opertetor<< will "just work" |
| 94 | virtual std::ostream& outStream(std::ostream& out); |
| 95 | |
| 96 | friend std::ostream& operator<<(std::ostream& out, vjProjection& proj); |
| 97 | |
| 98 | |
| 99 | public: |
| 100 | vjMatrix mViewMat; |
| 101 | vjFrustum mFrustum; |
| 102 | |
| 103 | protected: |
| 104 | int mEye; |
| 105 | ProjType mType; |
| 106 | |
| 107 | float mFocusPlaneDist; // Basically the distance to the surface. Needed for drawing. |
| 108 | |
| 109 | protected: // Statics |
| 110 | static float mNearDist; |
| 111 | static float mFarDist; // Near far distances |
| 112 | |
| 113 | public: |
| 114 | static void setNearFar(float near_val, float far_val) |
| 115 | { |
| 116 | vjDEBUG(vjDBG_ALL,vjDBG_STATE_LVL) << clrOutNORM(clrCYAN,"vjProjection::setNearFar:") |
| 117 | << "near: " << near_val << " far:" << far_val |
| 118 | << std::endl << vjDEBUG_FLUSH; |
| 119 | mNearDist = near_val; |
| 120 | mFarDist = far_val; |
| 121 | } |
| 122 | }; |
| 123 | |
| 124 | |
| 125 | |
| 126 | #endif |
Note: See TracBrowser for help on using the browser.
