root/juggler/branches/1.0/Math/vjVec3.cpp

Revision 8789, 2.7 kB (checked in by patrickh, 7 years ago)

Copyright update.

  • Property svn:eol-style set to native
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1 /*************** <auto-copyright.pl BEGIN do not edit this line> **************
2  *
3  * VR Juggler is (C) Copyright 1998, 1999, 2000, 2001, 2002
4  *   by Iowa State University
5  *
6  * Original Authors:
7  *   Allen Bierbaum, Christopher Just,
8  *   Patrick Hartling, Kevin Meinert,
9  *   Carolina Cruz-Neira, Albert Baker
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Library General Public
13  * License as published by the Free Software Foundation; either
14  * version 2 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Library General Public License for more details.
20  *
21  * You should have received a copy of the GNU Library General Public
22  * License along with this library; if not, write to the
23  * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24  * Boston, MA 02111-1307, USA.
25  *
26  * -----------------------------------------------------------------
27  * File:          $RCSfile$
28  * Date modified: $Date$
29  * Version:       $Revision$
30  * -----------------------------------------------------------------
31  *
32  *************** <auto-copyright.pl END do not edit this line> ***************/
33
34 #include <vjConfig.h>
35 #include <Math/vjVec3.h>
36 #include <Math/vjMatrix.h>
37 #include <Math/vjVec4.h>
38
39
40 void vjVec3::xformFull(const vjMatrix& _m, const vjVec3& _v)
41 {
42     vjVec4 tempVec(_v[0], _v[1], _v[2], 1.0f);
43     tempVec.xform(_m, tempVec);
44
45     float w_coord_div = 1/tempVec.vec[3];
46
47     vec[0] = (tempVec.vec[0]* w_coord_div);
48     vec[1] = (tempVec.vec[1]* w_coord_div);
49     vec[2] = (tempVec.vec[2]* w_coord_div);
50 }
51
52 void vjVec3::xformVec(const vjMatrix& _m, const vjVec3& _v)
53 {
54     vjVec4 tempVec(_v[0], _v[1], _v[2], 0.0f);
55     tempVec.xform(_m, tempVec);
56
57     vec[0] = tempVec.vec[0];
58     vec[1] = tempVec.vec[1];
59     vec[2] = tempVec.vec[2];
60 }
61
62 vjVec3 operator *(float _s, const vjVec3& _v) {
63     return vjVec3(_v[0]*_s, _v[1]*_s, _v[2]*_s);
64 }
65
66 vjVec3 operator *(const vjVec3& _v, float _s) {
67     return vjVec3(_v[0]*_s, _v[1]*_s, _v[2]*_s);
68 }
69
70 vjVec3 operator /(const vjVec3& _v, float _s) {
71     _s = 1.0f/_s;
72     return vjVec3(_v[0]*_s, _v[1]*_s, _v[2]*_s);
73 }
74
75 //vjVec3 operator *(const vjVec3& _v, const vjMatrix&  _m) {
76 //    // transform as point (w=1), assuming affine transformation
77 //    // i.e. does not use slower dst.xformFullPt().
78 //    vjVec3 dst; dst.xformPt(_v, _m); return dst;
79 //}
80
81 std::ostream& operator<<(std::ostream& out, vjVec3& _v)
82 {
83     for(int j=0;j<3;j++)
84     {
85         out << _v.vec[j] << (j < 2 ? ", " : "");
86     }
87
88     return out;
89 }
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