root/juggler/branches/1.0/Math/vjVec4.cpp

Revision 8789, 2.2 kB (checked in by patrickh, 7 years ago)

Copyright update.

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1 /*************** <auto-copyright.pl BEGIN do not edit this line> **************
2  *
3  * VR Juggler is (C) Copyright 1998, 1999, 2000, 2001, 2002
4  *   by Iowa State University
5  *
6  * Original Authors:
7  *   Allen Bierbaum, Christopher Just,
8  *   Patrick Hartling, Kevin Meinert,
9  *   Carolina Cruz-Neira, Albert Baker
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Library General Public
13  * License as published by the Free Software Foundation; either
14  * version 2 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Library General Public License for more details.
20  *
21  * You should have received a copy of the GNU Library General Public
22  * License along with this library; if not, write to the
23  * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24  * Boston, MA 02111-1307, USA.
25  *
26  * -----------------------------------------------------------------
27  * File:          $RCSfile$
28  * Date modified: $Date$
29  * Version:       $Revision$
30  * -----------------------------------------------------------------
31  *
32  *************** <auto-copyright.pl END do not edit this line> ***************/
33
34
35 #include <vjConfig.h>
36 #include <Math/vjVec4.h>
37
38 void vjVec4::xform(const vjMatrix& _m, vjVec4 _v)
39 {
40         // Take _v by value in case it is me
41         // Treating Vector like a column vector
42         // (4x4)(4x1) = (4x1)
43
44    vec[0] = vec[1] = vec[2] = vec[3] = 0.0f;
45
46    //for(int i=0;i<1;i++)
47         for(int j=0;j<4;j++)
48            for(int k=0;k<4;k++)
49                    vec[j] += (_v[k] * _m[k][j]);
50 }
51
52 inline vjVec4 operator *(float _s, const vjVec4& _v) {
53     return vjVec4(_v[0]*_s, _v[1]*_s, _v[2]*_s, _v[3]*_s);
54 }
55
56 inline vjVec4 operator *(const vjVec4& _v, float _s) {
57     return vjVec4(_v[0]*_s, _v[1]*_s, _v[2]*_s, _v[3]*_s);
58 }
59
60 inline vjVec4 operator /(const vjVec4& _v, float _s) {
61     _s = 1.0f/_s;
62     return vjVec4(_v[0]*_s, _v[1]*_s, _v[2]*_s, _v[3]*_s);
63 }
64
65
66 std::ostream& operator<<(std::ostream& out, vjVec4& _v)
67 {
68     for(int j=0;j<4;j++)
69     {
70         out << _v.vec[j] << (j < 3 ? ", " : "");
71     }
72
73     return out;
74 }
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