root/juggler/tags/1.0.7/Sound/vjSound.cpp

Revision 8789, 2.3 kB (checked in by patrickh, 7 years ago)

Copyright update.

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1 /*************** <auto-copyright.pl BEGIN do not edit this line> **************
2  *
3  * VR Juggler is (C) Copyright 1998, 1999, 2000, 2001, 2002
4  *   by Iowa State University
5  *
6  * Original Authors:
7  *   Allen Bierbaum, Christopher Just,
8  *   Patrick Hartling, Kevin Meinert,
9  *   Carolina Cruz-Neira, Albert Baker
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Library General Public
13  * License as published by the Free Software Foundation; either
14  * version 2 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Library General Public License for more details.
20  *
21  * You should have received a copy of the GNU Library General Public
22  * License along with this library; if not, write to the
23  * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24  * Boston, MA 02111-1307, USA.
25  *
26  * -----------------------------------------------------------------
27  * File:          $RCSfile$
28  * Date modified: $Date$
29  * Version:       $Revision$
30  * -----------------------------------------------------------------
31  *
32  *************** <auto-copyright.pl END do not edit this line> ***************/
33
34 #include <Sound/vjSoundEngine.h>
35 #include <Sound/vjSound.h>
36
37 // calculate the sound volume based on the observer position, sound position, falloff, and volume
38 void vjSound::getPercievedVolume( float& volume ) const
39 {
40    // get the observer's position
41    vjVec3 observerPos;
42    this->engine().getPosition( observerPos[0], observerPos[1], observerPos[2] );
43
44    // what is the sound's position
45    vjVec3 soundPos;
46    this->getPosition( soundPos[0], soundPos[1], soundPos[2] );
47
48    // how far away is the sound from the observer.
49    vjVec3 displacement = observerPos - soundPos;
50    float length = displacement.length();
51
52    // set the sound's volume
53    this->getVolume( volume );
54
55    // calculate the percieved volume
56    if (length > mFalloff)
57    {
58       volume = 0;
59    }
60
61    else //if (length <= mFalloff)
62    {
63       // position=0 is full volume
64       // posiiton=falloff is no volume
65
66       float amount = 1.0f - (length / mFalloff);
67       volume *= amount;
68    }
69 }   
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