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#include <vjConfig.h> |
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#include <Sound/vjSoundManager.h> |
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#include <Sound/vjSoundFactory.h> |
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vjSingletonImp(vjSoundManager); |
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vjSoundManager::vjSoundManager() : mSoundEngine( NULL ) |
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{ |
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} |
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bool vjSoundManager::configAdd(vjConfigChunk* chunk) |
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{ |
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if (!configCanHandle( chunk )) |
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{ |
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return false; |
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} |
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if (mSoundEngine == NULL) |
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{ |
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mSoundEngine = vjSoundFactory::instance()->loadEngine(chunk); |
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vjDEBUG(vjDBG_ALL,vjDBG_CONFIG_LVL) << clrOutNORM(clrGREEN,"vjSoundEngine:") << " created and added config" << "\n" << vjDEBUG_FLUSH; |
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} |
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else |
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{ |
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mSoundEngine->config( chunk ); |
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vjDEBUG(vjDBG_ALL,vjDBG_CONFIG_LVL) << clrOutNORM(clrGREEN,"vjSoundEngine:") << " Added config." << "\n" << vjDEBUG_FLUSH; |
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} |
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if(mSoundEngine == NULL) |
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{ |
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vjDEBUG(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< clrOutNORM(clrRED,"ERROR:") |
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<< "Failed to load sound engine\n" << vjDEBUG_FLUSH; |
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return false; |
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} |
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return true; |
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} |
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bool vjSoundManager::configRemove(vjConfigChunk* chunk) |
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{ |
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return false; |
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} |
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bool vjSoundManager::configCanHandle(vjConfigChunk* chunk) |
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{ |
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return vjSoundFactory::instance()->recognizeEngine( chunk ); |
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} |
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void vjSoundManager::update() |
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{ |
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if(mSoundEngine == NULL) |
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{ |
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printAlert(); |
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mSoundEngine = new vjSoundEngine; |
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} |
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if(mSoundEngine != NULL) |
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mSoundEngine->update(); |
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} |
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void vjSoundManager::sync() |
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{ |
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if(mSoundEngine == NULL) |
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{ |
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printAlert(); |
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mSoundEngine = new vjSoundEngine; |
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} |
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if(mSoundEngine != NULL) |
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mSoundEngine->sync(); |
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} |
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vjSound* vjSoundManager::getHandle( const char* const alias ) |
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{ |
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if(mSoundEngine == NULL) |
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{ |
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printAlert(); |
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mSoundEngine = new vjSoundEngine; |
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} |
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if(mSoundEngine != NULL) |
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return mSoundEngine->getHandle( alias ); |
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else |
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return NULL; |
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} |
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vjSound* vjSoundManager::newSound() |
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{ |
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if(mSoundEngine == NULL) |
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{ |
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printAlert(); |
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mSoundEngine = new vjSoundEngine; |
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} |
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if(mSoundEngine != NULL) |
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return mSoundEngine->newSound(); |
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else |
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return NULL; |
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} |
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void vjSoundManager::printAlert() |
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{ |
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vjDEBUG(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< clrOutNORM(clrYELLOW,"[SoundEngine] ALERT:") << std::endl |
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<< vjDEBUG_FLUSH; |
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vjDEBUG_NEXT(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< "A sound engine wasn't created yet, so VR Juggler is using\n" |
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<< vjDEBUG_FLUSH; |
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vjDEBUG_NEXT(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< "stubbed out version--your app should run, but you will\n" |
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<< vjDEBUG_FLUSH; |
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vjDEBUG_NEXT(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< "not hear sound (run-time reconfiguration of the SoundEngine\n" |
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<< vjDEBUG_FLUSH; |
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vjDEBUG_NEXT(vjDBG_ALL,vjDBG_CRITICAL_LVL) |
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<< "at this point may fail or crash the system).\n" |
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<< vjDEBUG_FLUSH; |
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} |
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