Here is almost everything that I have been working on for adding Cocoa
support to VR Juggler. At this point, the pending bugs in Ticket #3 still
exist, but I have workarounds in place for those related to OpenGL views.
The code is not yet hooked up to the build, and pending changes to
vrj::Kernel to use the new CocoaWrapper? class have not been committed.
Furthermore, an important change to vpr::Thread still needs some work, and
without that, this code will not compile let alone function. Finally, there
are some minor changes that need to be made to the test and sample
applications that are not included with this revision.
Ultimately, I wanted to get some revision control behind these files since
I have been working on them for many weeks without it.