Changeset 19910
- Timestamp:
- 04/07/07 12:59:51 (2 years ago)
- Files:
-
- juggler/trunk/modules/vrjuggler/ChangeLog (modified) (1 diff)
- juggler/trunk/modules/vrjuggler/VERSION (modified) (1 diff)
- juggler/trunk/modules/vrjuggler/data/configFiles/C4.displays.closed.jconf (modified) (4 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/C4.displays.closed.mono.jconf (modified) (4 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/example.multiview.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/example.sim.cluster.jconf (modified) (6 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/hmd.displays.jconf (modified) (4 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/powerwall_18x8.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/ptah.cluster.jconf (modified) (8 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/sim.base.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/sim.c6displays.mixin.jconf (modified) (8 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/sim.c6viewports.mixin.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/simstandalone.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/configFiles/standalone.jconf (modified) (2 diffs)
- juggler/trunk/modules/vrjuggler/data/definitions/opengl_frame_buffer_config.jdef (modified) (1 diff)
- juggler/trunk/modules/vrjuggler/vrj/Draw/OGL/GlViewCocoa.mm (modified) (4 diffs)
- juggler/trunk/modules/vrjuggler/vrj/Draw/OGL/GlWindowXWin.cpp (modified) (9 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
juggler/trunk/modules/vrjuggler/ChangeLog
r19902 r19910 1 1 DATE AUTHOR CHANGE 2 2 ----------- ----------- ------------------------------------------------------- 3 Apr-07-2007 patrick Made the number of sample buffers and samples per 4 buffer configurable when using multisampling. 5 NEW VERSION: 2.1.22 3 6 Apr-05-2007 patrick Added support for Cocoa windows on Mac OS X. 4 7 NEW VERSION: 2.1.21 juggler/trunk/modules/vrjuggler/VERSION
r19902 r19910 1 2.1.22-0 @04/07/2007 18:00:00 UTC@ 1 2 2.1.21-0 @04/05/2007 22:20:00 UTC@ 2 3 2.1.20-0 @03/21/2007 13:05:00 UTC@ juggler/trunk/modules/vrjuggler/data/configFiles/C4.displays.closed.jconf
r18444 r19910 19 19 <pipe>1</pipe> 20 20 <frame_buffer_config> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <fsaa_enable>false</fsaa_enable> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <num_sample_buffers>0</num_sample_buffers> 35 <num_samples>0</num_samples> 35 36 </opengl_frame_buffer_config> 36 37 </frame_buffer_config> … … 78 79 <pipe>2</pipe> 79 80 <frame_buffer_config> 80 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 81 <visual_id>-1</visual_id> 82 <red_size>8</red_size> 83 <green_size>8</green_size> 84 <blue_size>8</blue_size> 85 <alpha_size>8</alpha_size> 86 <auxiliary_buffer_count>0</auxiliary_buffer_count> 87 <depth_buffer_size>16</depth_buffer_size> 88 <stencil_buffer_size>1</stencil_buffer_size> 89 <accum_red_size>1</accum_red_size> 90 <accum_green_size>1</accum_green_size> 91 <accum_blue_size>1</accum_blue_size> 92 <accum_alpha_size>1</accum_alpha_size> 93 <fsaa_enable>false</fsaa_enable> 81 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 82 <visual_id>-1</visual_id> 83 <red_size>8</red_size> 84 <green_size>8</green_size> 85 <blue_size>8</blue_size> 86 <alpha_size>8</alpha_size> 87 <auxiliary_buffer_count>0</auxiliary_buffer_count> 88 <depth_buffer_size>16</depth_buffer_size> 89 <stencil_buffer_size>1</stencil_buffer_size> 90 <accum_red_size>1</accum_red_size> 91 <accum_green_size>1</accum_green_size> 92 <accum_blue_size>1</accum_blue_size> 93 <accum_alpha_size>1</accum_alpha_size> 94 <num_sample_buffers>0</num_sample_buffers> 95 <num_samples>0</num_samples> 94 96 </opengl_frame_buffer_config> 95 97 </frame_buffer_config> … … 137 139 <pipe>0</pipe> 138 140 <frame_buffer_config> 139 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 140 <visual_id>-1</visual_id> 141 <red_size>8</red_size> 142 <green_size>8</green_size> 143 <blue_size>8</blue_size> 144 <alpha_size>8</alpha_size> 145 <auxiliary_buffer_count>0</auxiliary_buffer_count> 146 <depth_buffer_size>16</depth_buffer_size> 147 <stencil_buffer_size>1</stencil_buffer_size> 148 <accum_red_size>1</accum_red_size> 149 <accum_green_size>1</accum_green_size> 150 <accum_blue_size>1</accum_blue_size> 151 <accum_alpha_size>1</accum_alpha_size> 152 <fsaa_enable>false</fsaa_enable> 141 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 142 <visual_id>-1</visual_id> 143 <red_size>8</red_size> 144 <green_size>8</green_size> 145 <blue_size>8</blue_size> 146 <alpha_size>8</alpha_size> 147 <auxiliary_buffer_count>0</auxiliary_buffer_count> 148 <depth_buffer_size>16</depth_buffer_size> 149 <stencil_buffer_size>1</stencil_buffer_size> 150 <accum_red_size>1</accum_red_size> 151 <accum_green_size>1</accum_green_size> 152 <accum_blue_size>1</accum_blue_size> 153 <accum_alpha_size>1</accum_alpha_size> 154 <num_sample_buffers>0</num_sample_buffers> 155 <num_samples>0</num_samples> 153 156 </opengl_frame_buffer_config> 154 157 </frame_buffer_config> … … 196 199 <pipe>1</pipe> 197 200 <frame_buffer_config> 198 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 199 <visual_id>-1</visual_id> 200 <red_size>8</red_size> 201 <green_size>8</green_size> 202 <blue_size>8</blue_size> 203 <alpha_size>8</alpha_size> 204 <auxiliary_buffer_count>0</auxiliary_buffer_count> 205 <depth_buffer_size>16</depth_buffer_size> 206 <stencil_buffer_size>1</stencil_buffer_size> 207 <accum_red_size>1</accum_red_size> 208 <accum_green_size>1</accum_green_size> 209 <accum_blue_size>1</accum_blue_size> 210 <accum_alpha_size>1</accum_alpha_size> 211 <fsaa_enable>false</fsaa_enable> 201 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 202 <visual_id>-1</visual_id> 203 <red_size>8</red_size> 204 <green_size>8</green_size> 205 <blue_size>8</blue_size> 206 <alpha_size>8</alpha_size> 207 <auxiliary_buffer_count>0</auxiliary_buffer_count> 208 <depth_buffer_size>16</depth_buffer_size> 209 <stencil_buffer_size>1</stencil_buffer_size> 210 <accum_red_size>1</accum_red_size> 211 <accum_green_size>1</accum_green_size> 212 <accum_blue_size>1</accum_blue_size> 213 <accum_alpha_size>1</accum_alpha_size> 214 <num_sample_buffers>0</num_sample_buffers> 215 <num_samples>0</num_samples> 212 216 </opengl_frame_buffer_config> 213 217 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/C4.displays.closed.mono.jconf
r18444 r19910 19 19 <pipe>1</pipe> 20 20 <frame_buffer_config> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <fsaa_enable>false</fsaa_enable> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <num_sample_buffers>0</num_sample_buffers> 35 <num_samples>0</num_samples> 35 36 </opengl_frame_buffer_config> 36 37 </frame_buffer_config> … … 78 79 <pipe>2</pipe> 79 80 <frame_buffer_config> 80 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 81 <visual_id>-1</visual_id> 82 <red_size>8</red_size> 83 <green_size>8</green_size> 84 <blue_size>8</blue_size> 85 <alpha_size>8</alpha_size> 86 <auxiliary_buffer_count>0</auxiliary_buffer_count> 87 <depth_buffer_size>16</depth_buffer_size> 88 <stencil_buffer_size>1</stencil_buffer_size> 89 <accum_red_size>1</accum_red_size> 90 <accum_green_size>1</accum_green_size> 91 <accum_blue_size>1</accum_blue_size> 92 <accum_alpha_size>1</accum_alpha_size> 93 <fsaa_enable>false</fsaa_enable> 81 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 82 <visual_id>-1</visual_id> 83 <red_size>8</red_size> 84 <green_size>8</green_size> 85 <blue_size>8</blue_size> 86 <alpha_size>8</alpha_size> 87 <auxiliary_buffer_count>0</auxiliary_buffer_count> 88 <depth_buffer_size>16</depth_buffer_size> 89 <stencil_buffer_size>1</stencil_buffer_size> 90 <accum_red_size>1</accum_red_size> 91 <accum_green_size>1</accum_green_size> 92 <accum_blue_size>1</accum_blue_size> 93 <accum_alpha_size>1</accum_alpha_size> 94 <num_sample_buffers>0</num_sample_buffers> 95 <num_samples>0</num_samples> 94 96 </opengl_frame_buffer_config> 95 97 </frame_buffer_config> … … 137 139 <pipe>0</pipe> 138 140 <frame_buffer_config> 139 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 140 <visual_id>-1</visual_id> 141 <red_size>8</red_size> 142 <green_size>8</green_size> 143 <blue_size>8</blue_size> 144 <alpha_size>8</alpha_size> 145 <auxiliary_buffer_count>0</auxiliary_buffer_count> 146 <depth_buffer_size>16</depth_buffer_size> 147 <stencil_buffer_size>1</stencil_buffer_size> 148 <accum_red_size>1</accum_red_size> 149 <accum_green_size>1</accum_green_size> 150 <accum_blue_size>1</accum_blue_size> 151 <accum_alpha_size>1</accum_alpha_size> 152 <fsaa_enable>false</fsaa_enable> 141 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 142 <visual_id>-1</visual_id> 143 <red_size>8</red_size> 144 <green_size>8</green_size> 145 <blue_size>8</blue_size> 146 <alpha_size>8</alpha_size> 147 <auxiliary_buffer_count>0</auxiliary_buffer_count> 148 <depth_buffer_size>16</depth_buffer_size> 149 <stencil_buffer_size>1</stencil_buffer_size> 150 <accum_red_size>1</accum_red_size> 151 <accum_green_size>1</accum_green_size> 152 <accum_blue_size>1</accum_blue_size> 153 <accum_alpha_size>1</accum_alpha_size> 154 <num_sample_buffers>0</num_sample_buffers> 155 <num_samples>0</num_samples> 153 156 </opengl_frame_buffer_config> 154 157 </frame_buffer_config> … … 196 199 <pipe>1</pipe> 197 200 <frame_buffer_config> 198 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 199 <visual_id>-1</visual_id> 200 <red_size>8</red_size> 201 <green_size>8</green_size> 202 <blue_size>8</blue_size> 203 <alpha_size>8</alpha_size> 204 <auxiliary_buffer_count>0</auxiliary_buffer_count> 205 <depth_buffer_size>16</depth_buffer_size> 206 <stencil_buffer_size>1</stencil_buffer_size> 207 <accum_red_size>1</accum_red_size> 208 <accum_green_size>1</accum_green_size> 209 <accum_blue_size>1</accum_blue_size> 210 <accum_alpha_size>1</accum_alpha_size> 211 <fsaa_enable>false</fsaa_enable> 201 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 202 <visual_id>-1</visual_id> 203 <red_size>8</red_size> 204 <green_size>8</green_size> 205 <blue_size>8</blue_size> 206 <alpha_size>8</alpha_size> 207 <auxiliary_buffer_count>0</auxiliary_buffer_count> 208 <depth_buffer_size>16</depth_buffer_size> 209 <stencil_buffer_size>1</stencil_buffer_size> 210 <accum_red_size>1</accum_red_size> 211 <accum_green_size>1</accum_green_size> 212 <accum_blue_size>1</accum_blue_size> 213 <accum_alpha_size>1</accum_alpha_size> 214 <num_sample_buffers>0</num_sample_buffers> 215 <num_samples>0</num_samples> 212 216 </opengl_frame_buffer_config> 213 217 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/example.multiview.jconf
r18444 r19910 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">12 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 13 13 <visual_id>-1</visual_id> 14 14 <red_size>1</red_size> … … 23 23 <accum_blue_size>1</accum_blue_size> 24 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/example.sim.cluster.jconf
r19831 r19910 767 767 <pipe>0</pipe> 768 768 <frame_buffer_config> 769 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">769 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 770 770 <visual_id>-1</visual_id> 771 771 <red_size>1</red_size> … … 780 780 <accum_blue_size>1</accum_blue_size> 781 781 <accum_alpha_size>1</accum_alpha_size> 782 <fsaa_enable>false</fsaa_enable> 782 <num_sample_buffers>0</num_sample_buffers> 783 <num_samples>0</num_samples> 783 784 </opengl_frame_buffer_config> 784 785 </frame_buffer_config> … … 827 828 <pipe>0</pipe> 828 829 <frame_buffer_config> 829 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">830 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 830 831 <visual_id>-1</visual_id> 831 832 <red_size>1</red_size> … … 840 841 <accum_blue_size>1</accum_blue_size> 841 842 <accum_alpha_size>1</accum_alpha_size> 842 <fsaa_enable>false</fsaa_enable> 843 <num_sample_buffers>0</num_sample_buffers> 844 <num_samples>0</num_samples> 843 845 </opengl_frame_buffer_config> 844 846 </frame_buffer_config> … … 899 901 <pipe>0</pipe> 900 902 <frame_buffer_config> 901 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">903 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 902 904 <visual_id>-1</visual_id> 903 905 <red_size>1</red_size> … … 912 914 <accum_blue_size>1</accum_blue_size> 913 915 <accum_alpha_size>1</accum_alpha_size> 914 <fsaa_enable>false</fsaa_enable> 916 <num_sample_buffers>0</num_sample_buffers> 917 <num_samples>0</num_samples> 915 918 </opengl_frame_buffer_config> 916 919 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/hmd.displays.jconf
r18444 r19910 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">12 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 13 13 <visual_id>-1</visual_id> 14 14 <red_size>1</red_size> … … 23 23 <accum_blue_size>1</accum_blue_size> 24 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> … … 69 70 <pipe>0</pipe> 70 71 <frame_buffer_config> 71 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">72 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 72 73 <visual_id>-1</visual_id> 73 74 <red_size>1</red_size> … … 82 83 <accum_blue_size>1</accum_blue_size> 83 84 <accum_alpha_size>1</accum_alpha_size> 84 <fsaa_enable>false</fsaa_enable> 85 <num_sample_buffers>0</num_sample_buffers> 86 <num_samples>0</num_samples> 85 87 </opengl_frame_buffer_config> 86 88 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/powerwall_18x8.jconf
r18444 r19910 523 523 <pipe>0</pipe> 524 524 <frame_buffer_config> 525 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">525 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 526 526 <visual_id>-1</visual_id> 527 527 <red_size>1</red_size> … … 536 536 <accum_blue_size>1</accum_blue_size> 537 537 <accum_alpha_size>1</accum_alpha_size> 538 <fsaa_enable>false</fsaa_enable> 538 <num_sample_buffers>0</num_sample_buffers> 539 <num_samples>0</num_samples> 539 540 </opengl_frame_buffer_config> 540 541 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/ptah.cluster.jconf
r18444 r19910 36 36 <pipe>0</pipe> 37 37 <frame_buffer_config> 38 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">38 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 39 39 <visual_id>-1</visual_id> 40 40 <red_size>1</red_size> … … 49 49 <accum_blue_size>1</accum_blue_size> 50 50 <accum_alpha_size>1</accum_alpha_size> 51 <fsaa_enable>false</fsaa_enable> 51 <num_sample_buffers>0</num_sample_buffers> 52 <num_samples>0</num_samples> 52 53 </opengl_frame_buffer_config> 53 54 </frame_buffer_config> … … 107 108 <pipe>0</pipe> 108 109 <frame_buffer_config> 109 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">110 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 110 111 <visual_id>-1</visual_id> 111 112 <red_size>1</red_size> … … 120 121 <accum_blue_size>1</accum_blue_size> 121 122 <accum_alpha_size>1</accum_alpha_size> 122 <fsaa_enable>false</fsaa_enable> 123 <num_sample_buffers>0</num_sample_buffers> 124 <num_samples>0</num_samples> 123 125 </opengl_frame_buffer_config> 124 126 </frame_buffer_config> … … 178 180 <pipe>0</pipe> 179 181 <frame_buffer_config> 180 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">182 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 181 183 <visual_id>-1</visual_id> 182 184 <red_size>1</red_size> … … 191 193 <accum_blue_size>1</accum_blue_size> 192 194 <accum_alpha_size>1</accum_alpha_size> 193 <fsaa_enable>false</fsaa_enable> 195 <num_sample_buffers>0</num_sample_buffers> 196 <num_samples>0</num_samples> 194 197 </opengl_frame_buffer_config> 195 198 </frame_buffer_config> … … 249 252 <pipe>0</pipe> 250 253 <frame_buffer_config> 251 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">254 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 252 255 <visual_id>-1</visual_id> 253 256 <red_size>1</red_size> … … 262 265 <accum_blue_size>1</accum_blue_size> 263 266 <accum_alpha_size>1</accum_alpha_size> 264 <fsaa_enable>false</fsaa_enable> 267 <num_sample_buffers>0</num_sample_buffers> 268 <num_samples>0</num_samples> 265 269 </opengl_frame_buffer_config> 266 270 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/sim.base.jconf
r19831 r19910 498 498 <pipe>0</pipe> 499 499 <frame_buffer_config> 500 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">500 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 501 501 <visual_id>-1</visual_id> 502 502 <red_size>1</red_size> … … 511 511 <accum_blue_size>1</accum_blue_size> 512 512 <accum_alpha_size>1</accum_alpha_size> 513 <fsaa_enable>false</fsaa_enable> 513 <num_sample_buffers>0</num_sample_buffers> 514 <num_samples>0</num_samples> 514 515 </opengl_frame_buffer_config> 515 516 </frame_buffer_config> juggler/trunk/modules/vrjuggler/data/configFiles/sim.c6displays.mixin.jconf
r18444 r19910 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 13 <visual_id>-1</visual_id> 14 <red_size>1</red_size> 15 <green_size>1</green_size> 16 <blue_size>1</blue_size> 17 <alpha_size>1</alpha_size> 18 <auxiliary_buffer_count>0</auxiliary_buffer_count> 19 <depth_buffer_size>1</depth_buffer_size> 20 <stencil_buffer_size>1</stencil_buffer_size> 21 <accum_red_size>1</accum_red_size> 22 <accum_green_size>1</accum_green_size> 23 <accum_blue_size>1</accum_blue_size> 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 13 <visual_id>-1</visual_id> 14 <red_size>1</red_size> 15 <green_size>1</green_size> 16 <blue_size>1</blue_size> 17 <alpha_size>1</alpha_size> 18 <auxiliary_buffer_count>0</auxiliary_buffer_count> 19 <depth_buffer_size>1</depth_buffer_size> 20 <stencil_buffer_size>1</stencil_buffer_size> 21 <accum_red_size>1</accum_red_size> 22 <accum_green_size>1</accum_green_size> 23 <accum_blue_size>1</accum_blue_size> 24 <accum_alpha_size>1</accum_alpha_size> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> … … 69 70 <pipe>0</pipe> 70 71 <frame_buffer_config> 71 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 72 <visual_id>-1</visual_id> 73 <red_size>1</red_size> 74 <green_size>1</green_size> 75 <blue_size>1</blue_size> 76 <alpha_size>1</alpha_size> 77 <auxiliary_buffer_count>0</auxiliary_buffer_count> 78 <depth_buffer_size>1</depth_buffer_size> 79 <stencil_buffer_size>1</stencil_buffer_size> 80 <accum_red_size>1</accum_red_size> 81 <accum_green_size>1</accum_green_size> 82 <accum_blue_size>1</accum_blue_size> 83 <accum_alpha_size>1</accum_alpha_size> 84 <fsaa_enable>false</fsaa_enable> 72 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 73 <visual_id>-1</visual_id> 74 <red_size>1</red_size> 75 <green_size>1</green_size> 76 <blue_size>1</blue_size> 77 <alpha_size>1</alpha_size> 78 <auxiliary_buffer_count>0</auxiliary_buffer_count> 79 <depth_buffer_size>1</depth_buffer_size> 80 <stencil_buffer_size>1</stencil_buffer_size> 81 <accum_red_size>1</accum_red_size> 82 <accum_green_size>1</accum_green_size> 83 <accum_blue_size>1</accum_blue_size> 84 <accum_alpha_size>1</accum_alpha_size> 85 <num_sample_buffers>0</num_sample_buffers> 86 <num_samples>0</num_samples> 85 87 </opengl_frame_buffer_config> 86 88 </frame_buffer_config> … … 128 130 <pipe>0</pipe> 129 131 <frame_buffer_config> 130 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 131 <visual_id>-1</visual_id> 132 <red_size>1</red_size> 133 <green_size>1</green_size> 134 <blue_size>1</blue_size> 135 <alpha_size>1</alpha_size> 136 <auxiliary_buffer_count>0</auxiliary_buffer_count> 137 <depth_buffer_size>1</depth_buffer_size> 138 <stencil_buffer_size>1</stencil_buffer_size> 139 <accum_red_size>1</accum_red_size> 140 <accum_green_size>1</accum_green_size> 141 <accum_blue_size>1</accum_blue_size> 142 <accum_alpha_size>1</accum_alpha_size> 143 <fsaa_enable>false</fsaa_enable> 132 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 133 <visual_id>-1</visual_id> 134 <red_size>1</red_size> 135 <green_size>1</green_size> 136 <blue_size>1</blue_size> 137 <alpha_size>1</alpha_size> 138 <auxiliary_buffer_count>0</auxiliary_buffer_count> 139 <depth_buffer_size>1</depth_buffer_size> 140 <stencil_buffer_size>1</stencil_buffer_size> 141 <accum_red_size>1</accum_red_size> 142 <accum_green_size>1</accum_green_size> 143 <accum_blue_size>1</accum_blue_size> 144 <accum_alpha_size>1</accum_alpha_size> 145 <num_sample_buffers>0</num_sample_buffers> 146 <num_samples>0</num_samples> 144 147 </opengl_frame_buffer_config> 145 148 </frame_buffer_config> … … 187 190 <pipe>0</pipe> 188 191 <frame_buffer_config> 189 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 190 <visual_id>-1</visual_id> 191 <red_size>1</red_size> 192 <green_size>1</green_size> 193 <blue_size>1</blue_size> 194 <alpha_size>1</alpha_size> 195 <auxiliary_buffer_count>0</auxiliary_buffer_count> 196 <depth_buffer_size>1</depth_buffer_size> 197 <stencil_buffer_size>1</stencil_buffer_size> 198 <accum_red_size>1</accum_red_size> 199 <accum_green_size>1</accum_green_size> 200 <accum_blue_size>1</accum_blue_size> 201 <accum_alpha_size>1</accum_alpha_size> 202 <fsaa_enable>false</fsaa_enable> 192 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 193 <visual_id>-1</visual_id> 194 <red_size>1</red_size> 195 <green_size>1</green_size> 196 <blue_size>1</blue_size> 197 <alpha_size>1</alpha_size> 198 <auxiliary_buffer_count>0</auxiliary_buffer_count> 199 <depth_buffer_size>1</depth_buffer_size> 200 <stencil_buffer_size>1</stencil_buffer_size> 201 <accum_red_size>1</accum_red_size> 202 <accum_green_size>1</accum_green_size> 203 <accum_blue_size>1</accum_blue_size> 204 <accum_alpha_size>1</accum_alpha_size> 205 <num_sample_buffers>0</num_sample_buffers> 206 <num_samples>0</num_samples> 203 207 </opengl_frame_buffer_config> 204 208 </frame_buffer_config> … … 246 250 <pipe>0</pipe> 247 251 <frame_buffer_config> 248 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 249 <visual_id>-1</visual_id> 250 <red_size>1</red_size> 251 <green_size>1</green_size> 252 <blue_size>1</blue_size> 253 <alpha_size>1</alpha_size> 254 <auxiliary_buffer_count>0</auxiliary_buffer_count> 255 <depth_buffer_size>1</depth_buffer_size> 256 <stencil_buffer_size>1</stencil_buffer_size> 257 <accum_red_size>1</accum_red_size> 258 <accum_green_size>1</accum_green_size> 259 <accum_blue_size>1</accum_blue_size> 260 <accum_alpha_size>1</accum_alpha_size> 261 <fsaa_enable>false</fsaa_enable> 252 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 253 <visual_id>-1</visual_id> 254 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