Changeset 19916
- Timestamp:
- 04/09/07 09:14:53 (1 year ago)
- Files:
-
- juggler/branches/2.0/modules/vrjuggler/ChangeLog (modified) (1 diff)
- juggler/branches/2.0/modules/vrjuggler/VERSION (modified) (1 diff)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/C4.displays.closed.jconf (modified) (4 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/C4.displays.closed.mono.jconf (modified) (4 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/example.multiview.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/example.sim.cluster.jconf (modified) (6 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/hmd.displays.jconf (modified) (4 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/powerwall_18x8.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/ptah.cluster.jconf (modified) (8 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/sim.base.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/sim.c6displays.mixin.jconf (modified) (8 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/sim.c6viewports.mixin.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/simstandalone.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/configFiles/standalone.jconf (modified) (2 diffs)
- juggler/branches/2.0/modules/vrjuggler/data/definitions/opengl_frame_buffer_config.jdef (modified) (1 diff)
- juggler/branches/2.0/modules/vrjuggler/vrj/Draw/OGL/GlWindowXWin.cpp (modified) (9 diffs)
Legend:
- Unmodified
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juggler/branches/2.0/modules/vrjuggler/ChangeLog
r19815 r19916 1 1 DATE AUTHOR CHANGE 2 2 ----------- ----------- ------------------------------------------------------- 3 Apr-09-2007 patrick Made the number of sample buffers and samples per 4 buffer configurable when using multisampling. 5 3 6 [2.0.3 released - 2.14.2007]=================================================== 4 7 juggler/branches/2.0/modules/vrjuggler/VERSION
r19815 r19916 1 2.0.3-2 @04/09/2007 14:15:00 UTC@ 1 2 2.0.3-1 @02/14/2007 19:40:00 UTC@ 2 3 2.0.2-1 @01/04/2007 15:55:00 UTC@ juggler/branches/2.0/modules/vrjuggler/data/configFiles/C4.displays.closed.jconf
r18675 r19916 19 19 <pipe>1</pipe> 20 20 <frame_buffer_config> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <fsaa_enable>false</fsaa_enable> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <num_sample_buffers>0</num_sample_buffers> 35 <num_samples>0</num_samples> 35 36 </opengl_frame_buffer_config> 36 37 </frame_buffer_config> … … 76 77 <pipe>2</pipe> 77 78 <frame_buffer_config> 78 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 79 <visual_id>-1</visual_id> 80 <red_size>8</red_size> 81 <green_size>8</green_size> 82 <blue_size>8</blue_size> 83 <alpha_size>8</alpha_size> 84 <auxiliary_buffer_count>0</auxiliary_buffer_count> 85 <depth_buffer_size>16</depth_buffer_size> 86 <stencil_buffer_size>1</stencil_buffer_size> 87 <accum_red_size>1</accum_red_size> 88 <accum_green_size>1</accum_green_size> 89 <accum_blue_size>1</accum_blue_size> 90 <accum_alpha_size>1</accum_alpha_size> 91 <fsaa_enable>false</fsaa_enable> 79 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 80 <visual_id>-1</visual_id> 81 <red_size>8</red_size> 82 <green_size>8</green_size> 83 <blue_size>8</blue_size> 84 <alpha_size>8</alpha_size> 85 <auxiliary_buffer_count>0</auxiliary_buffer_count> 86 <depth_buffer_size>16</depth_buffer_size> 87 <stencil_buffer_size>1</stencil_buffer_size> 88 <accum_red_size>1</accum_red_size> 89 <accum_green_size>1</accum_green_size> 90 <accum_blue_size>1</accum_blue_size> 91 <accum_alpha_size>1</accum_alpha_size> 92 <num_sample_buffers>0</num_sample_buffers> 93 <num_samples>0</num_samples> 92 94 </opengl_frame_buffer_config> 93 95 </frame_buffer_config> … … 133 135 <pipe>0</pipe> 134 136 <frame_buffer_config> 135 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 136 <visual_id>-1</visual_id> 137 <red_size>8</red_size> 138 <green_size>8</green_size> 139 <blue_size>8</blue_size> 140 <alpha_size>8</alpha_size> 141 <auxiliary_buffer_count>0</auxiliary_buffer_count> 142 <depth_buffer_size>16</depth_buffer_size> 143 <stencil_buffer_size>1</stencil_buffer_size> 144 <accum_red_size>1</accum_red_size> 145 <accum_green_size>1</accum_green_size> 146 <accum_blue_size>1</accum_blue_size> 147 <accum_alpha_size>1</accum_alpha_size> 148 <fsaa_enable>false</fsaa_enable> 137 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 138 <visual_id>-1</visual_id> 139 <red_size>8</red_size> 140 <green_size>8</green_size> 141 <blue_size>8</blue_size> 142 <alpha_size>8</alpha_size> 143 <auxiliary_buffer_count>0</auxiliary_buffer_count> 144 <depth_buffer_size>16</depth_buffer_size> 145 <stencil_buffer_size>1</stencil_buffer_size> 146 <accum_red_size>1</accum_red_size> 147 <accum_green_size>1</accum_green_size> 148 <accum_blue_size>1</accum_blue_size> 149 <accum_alpha_size>1</accum_alpha_size> 150 <num_sample_buffers>0</num_sample_buffers> 151 <num_samples>0</num_samples> 149 152 </opengl_frame_buffer_config> 150 153 </frame_buffer_config> … … 190 193 <pipe>1</pipe> 191 194 <frame_buffer_config> 192 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 193 <visual_id>-1</visual_id> 194 <red_size>8</red_size> 195 <green_size>8</green_size> 196 <blue_size>8</blue_size> 197 <alpha_size>8</alpha_size> 198 <auxiliary_buffer_count>0</auxiliary_buffer_count> 199 <depth_buffer_size>16</depth_buffer_size> 200 <stencil_buffer_size>1</stencil_buffer_size> 201 <accum_red_size>1</accum_red_size> 202 <accum_green_size>1</accum_green_size> 203 <accum_blue_size>1</accum_blue_size> 204 <accum_alpha_size>1</accum_alpha_size> 205 <fsaa_enable>false</fsaa_enable> 195 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 196 <visual_id>-1</visual_id> 197 <red_size>8</red_size> 198 <green_size>8</green_size> 199 <blue_size>8</blue_size> 200 <alpha_size>8</alpha_size> 201 <auxiliary_buffer_count>0</auxiliary_buffer_count> 202 <depth_buffer_size>16</depth_buffer_size> 203 <stencil_buffer_size>1</stencil_buffer_size> 204 <accum_red_size>1</accum_red_size> 205 <accum_green_size>1</accum_green_size> 206 <accum_blue_size>1</accum_blue_size> 207 <accum_alpha_size>1</accum_alpha_size> 208 <num_sample_buffers>0</num_sample_buffers> 209 <num_samples>0</num_samples> 206 210 </opengl_frame_buffer_config> 207 211 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/C4.displays.closed.mono.jconf
r18675 r19916 19 19 <pipe>1</pipe> 20 20 <frame_buffer_config> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <fsaa_enable>false</fsaa_enable> 21 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 22 <visual_id>-1</visual_id> 23 <red_size>8</red_size> 24 <green_size>8</green_size> 25 <blue_size>8</blue_size> 26 <alpha_size>8</alpha_size> 27 <auxiliary_buffer_count>0</auxiliary_buffer_count> 28 <depth_buffer_size>16</depth_buffer_size> 29 <stencil_buffer_size>1</stencil_buffer_size> 30 <accum_red_size>1</accum_red_size> 31 <accum_green_size>1</accum_green_size> 32 <accum_blue_size>1</accum_blue_size> 33 <accum_alpha_size>1</accum_alpha_size> 34 <num_sample_buffers>0</num_sample_buffers> 35 <num_samples>0</num_samples> 35 36 </opengl_frame_buffer_config> 36 37 </frame_buffer_config> … … 76 77 <pipe>2</pipe> 77 78 <frame_buffer_config> 78 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 79 <visual_id>-1</visual_id> 80 <red_size>8</red_size> 81 <green_size>8</green_size> 82 <blue_size>8</blue_size> 83 <alpha_size>8</alpha_size> 84 <auxiliary_buffer_count>0</auxiliary_buffer_count> 85 <depth_buffer_size>16</depth_buffer_size> 86 <stencil_buffer_size>1</stencil_buffer_size> 87 <accum_red_size>1</accum_red_size> 88 <accum_green_size>1</accum_green_size> 89 <accum_blue_size>1</accum_blue_size> 90 <accum_alpha_size>1</accum_alpha_size> 91 <fsaa_enable>false</fsaa_enable> 79 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 80 <visual_id>-1</visual_id> 81 <red_size>8</red_size> 82 <green_size>8</green_size> 83 <blue_size>8</blue_size> 84 <alpha_size>8</alpha_size> 85 <auxiliary_buffer_count>0</auxiliary_buffer_count> 86 <depth_buffer_size>16</depth_buffer_size> 87 <stencil_buffer_size>1</stencil_buffer_size> 88 <accum_red_size>1</accum_red_size> 89 <accum_green_size>1</accum_green_size> 90 <accum_blue_size>1</accum_blue_size> 91 <accum_alpha_size>1</accum_alpha_size> 92 <num_sample_buffers>0</num_sample_buffers> 93 <num_samples>0</num_samples> 92 94 </opengl_frame_buffer_config> 93 95 </frame_buffer_config> … … 133 135 <pipe>0</pipe> 134 136 <frame_buffer_config> 135 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 136 <visual_id>-1</visual_id> 137 <red_size>8</red_size> 138 <green_size>8</green_size> 139 <blue_size>8</blue_size> 140 <alpha_size>8</alpha_size> 141 <auxiliary_buffer_count>0</auxiliary_buffer_count> 142 <depth_buffer_size>16</depth_buffer_size> 143 <stencil_buffer_size>1</stencil_buffer_size> 144 <accum_red_size>1</accum_red_size> 145 <accum_green_size>1</accum_green_size> 146 <accum_blue_size>1</accum_blue_size> 147 <accum_alpha_size>1</accum_alpha_size> 148 <fsaa_enable>false</fsaa_enable> 137 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 138 <visual_id>-1</visual_id> 139 <red_size>8</red_size> 140 <green_size>8</green_size> 141 <blue_size>8</blue_size> 142 <alpha_size>8</alpha_size> 143 <auxiliary_buffer_count>0</auxiliary_buffer_count> 144 <depth_buffer_size>16</depth_buffer_size> 145 <stencil_buffer_size>1</stencil_buffer_size> 146 <accum_red_size>1</accum_red_size> 147 <accum_green_size>1</accum_green_size> 148 <accum_blue_size>1</accum_blue_size> 149 <accum_alpha_size>1</accum_alpha_size> 150 <num_sample_buffers>0</num_sample_buffers> 151 <num_samples>0</num_samples> 149 152 </opengl_frame_buffer_config> 150 153 </frame_buffer_config> … … 190 193 <pipe>1</pipe> 191 194 <frame_buffer_config> 192 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 193 <visual_id>-1</visual_id> 194 <red_size>8</red_size> 195 <green_size>8</green_size> 196 <blue_size>8</blue_size> 197 <alpha_size>8</alpha_size> 198 <auxiliary_buffer_count>0</auxiliary_buffer_count> 199 <depth_buffer_size>16</depth_buffer_size> 200 <stencil_buffer_size>1</stencil_buffer_size> 201 <accum_red_size>1</accum_red_size> 202 <accum_green_size>1</accum_green_size> 203 <accum_blue_size>1</accum_blue_size> 204 <accum_alpha_size>1</accum_alpha_size> 205 <fsaa_enable>false</fsaa_enable> 195 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 196 <visual_id>-1</visual_id> 197 <red_size>8</red_size> 198 <green_size>8</green_size> 199 <blue_size>8</blue_size> 200 <alpha_size>8</alpha_size> 201 <auxiliary_buffer_count>0</auxiliary_buffer_count> 202 <depth_buffer_size>16</depth_buffer_size> 203 <stencil_buffer_size>1</stencil_buffer_size> 204 <accum_red_size>1</accum_red_size> 205 <accum_green_size>1</accum_green_size> 206 <accum_blue_size>1</accum_blue_size> 207 <accum_alpha_size>1</accum_alpha_size> 208 <num_sample_buffers>0</num_sample_buffers> 209 <num_samples>0</num_samples> 206 210 </opengl_frame_buffer_config> 207 211 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/example.multiview.jconf
r17020 r19916 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">12 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 13 13 <visual_id>-1</visual_id> 14 14 <red_size>1</red_size> … … 23 23 <accum_blue_size>1</accum_blue_size> 24 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/example.sim.cluster.jconf
r19834 r19916 767 767 <pipe>0</pipe> 768 768 <frame_buffer_config> 769 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">769 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 770 770 <visual_id>-1</visual_id> 771 771 <red_size>1</red_size> … … 780 780 <accum_blue_size>1</accum_blue_size> 781 781 <accum_alpha_size>1</accum_alpha_size> 782 <fsaa_enable>false</fsaa_enable> 782 <num_sample_buffers>0</num_sample_buffers> 783 <num_samples>0</num_samples> 783 784 </opengl_frame_buffer_config> 784 785 </frame_buffer_config> … … 825 826 <pipe>0</pipe> 826 827 <frame_buffer_config> 827 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">828 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 828 829 <visual_id>-1</visual_id> 829 830 <red_size>1</red_size> … … 838 839 <accum_blue_size>1</accum_blue_size> 839 840 <accum_alpha_size>1</accum_alpha_size> 840 <fsaa_enable>false</fsaa_enable> 841 <num_sample_buffers>0</num_sample_buffers> 842 <num_samples>0</num_samples> 841 843 </opengl_frame_buffer_config> 842 844 </frame_buffer_config> … … 895 897 <pipe>0</pipe> 896 898 <frame_buffer_config> 897 <opengl_frame_buffer_config name="frame_buffer_config 0" version=" 2">899 <opengl_frame_buffer_config name="frame_buffer_config 0" version="3"> 898 900 <visual_id>-1</visual_id> 899 901 <red_size>1</red_size> … … 908 910 <accum_blue_size>1</accum_blue_size> 909 911 <accum_alpha_size>1</accum_alpha_size> 910 <fsaa_enable>false</fsaa_enable> 912 <num_sample_buffers>0</num_sample_buffers> 913 <num_samples>0</num_samples> 911 914 </opengl_frame_buffer_config> 912 915 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/hmd.displays.jconf
r17006 r19916 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">12 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 13 13 <visual_id>-1</visual_id> 14 14 <red_size>1</red_size> … … 23 23 <accum_blue_size>1</accum_blue_size> 24 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> … … 67 68 <pipe>0</pipe> 68 69 <frame_buffer_config> 69 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">70 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 70 71 <visual_id>-1</visual_id> 71 72 <red_size>1</red_size> … … 80 81 <accum_blue_size>1</accum_blue_size> 81 82 <accum_alpha_size>1</accum_alpha_size> 82 <fsaa_enable>false</fsaa_enable> 83 <num_sample_buffers>0</num_sample_buffers> 84 <num_samples>0</num_samples> 83 85 </opengl_frame_buffer_config> 84 86 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/powerwall_18x8.jconf
r18675 r19916 523 523 <pipe>0</pipe> 524 524 <frame_buffer_config> 525 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">525 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 526 526 <visual_id>-1</visual_id> 527 527 <red_size>1</red_size> … … 536 536 <accum_blue_size>1</accum_blue_size> 537 537 <accum_alpha_size>1</accum_alpha_size> 538 <fsaa_enable>false</fsaa_enable> 538 <num_sample_buffers>0</num_sample_buffers> 539 <num_samples>0</num_samples> 539 540 </opengl_frame_buffer_config> 540 541 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/ptah.cluster.jconf
r18675 r19916 36 36 <pipe>0</pipe> 37 37 <frame_buffer_config> 38 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">38 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 39 39 <visual_id>-1</visual_id> 40 40 <red_size>1</red_size> … … 49 49 <accum_blue_size>1</accum_blue_size> 50 50 <accum_alpha_size>1</accum_alpha_size> 51 <fsaa_enable>false</fsaa_enable> 51 <num_sample_buffers>0</num_sample_buffers> 52 <num_samples>0</num_samples> 52 53 </opengl_frame_buffer_config> 53 54 </frame_buffer_config> … … 105 106 <pipe>0</pipe> 106 107 <frame_buffer_config> 107 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">108 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 108 109 <visual_id>-1</visual_id> 109 110 <red_size>1</red_size> … … 118 119 <accum_blue_size>1</accum_blue_size> 119 120 <accum_alpha_size>1</accum_alpha_size> 120 <fsaa_enable>false</fsaa_enable> 121 <num_sample_buffers>0</num_sample_buffers> 122 <num_samples>0</num_samples> 121 123 </opengl_frame_buffer_config> 122 124 </frame_buffer_config> … … 174 176 <pipe>0</pipe> 175 177 <frame_buffer_config> 176 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">178 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 177 179 <visual_id>-1</visual_id> 178 180 <red_size>1</red_size> … … 187 189 <accum_blue_size>1</accum_blue_size> 188 190 <accum_alpha_size>1</accum_alpha_size> 189 <fsaa_enable>false</fsaa_enable> 191 <num_sample_buffers>0</num_sample_buffers> 192 <num_samples>0</num_samples> 190 193 </opengl_frame_buffer_config> 191 194 </frame_buffer_config> … … 243 246 <pipe>0</pipe> 244 247 <frame_buffer_config> 245 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">248 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 246 249 <visual_id>-1</visual_id> 247 250 <red_size>1</red_size> … … 256 259 <accum_blue_size>1</accum_blue_size> 257 260 <accum_alpha_size>1</accum_alpha_size> 258 <fsaa_enable>false</fsaa_enable> 261 <num_sample_buffers>0</num_sample_buffers> 262 <num_samples>0</num_samples> 259 263 </opengl_frame_buffer_config> 260 264 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/sim.base.jconf
r19834 r19916 498 498 <pipe>0</pipe> 499 499 <frame_buffer_config> 500 <opengl_frame_buffer_config name="GL Frame Buffer" version=" 2">500 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 501 501 <visual_id>-1</visual_id> 502 502 <red_size>1</red_size> … … 511 511 <accum_blue_size>1</accum_blue_size> 512 512 <accum_alpha_size>1</accum_alpha_size> 513 <fsaa_enable>false</fsaa_enable> 513 <num_sample_buffers>0</num_sample_buffers> 514 <num_samples>0</num_samples> 514 515 </opengl_frame_buffer_config> 515 516 </frame_buffer_config> juggler/branches/2.0/modules/vrjuggler/data/configFiles/sim.c6displays.mixin.jconf
r17006 r19916 10 10 <pipe>0</pipe> 11 11 <frame_buffer_config> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 13 <visual_id>-1</visual_id> 14 <red_size>1</red_size> 15 <green_size>1</green_size> 16 <blue_size>1</blue_size> 17 <alpha_size>1</alpha_size> 18 <auxiliary_buffer_count>0</auxiliary_buffer_count> 19 <depth_buffer_size>1</depth_buffer_size> 20 <stencil_buffer_size>1</stencil_buffer_size> 21 <accum_red_size>1</accum_red_size> 22 <accum_green_size>1</accum_green_size> 23 <accum_blue_size>1</accum_blue_size> 24 <accum_alpha_size>1</accum_alpha_size> 25 <fsaa_enable>false</fsaa_enable> 12 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 13 <visual_id>-1</visual_id> 14 <red_size>1</red_size> 15 <green_size>1</green_size> 16 <blue_size>1</blue_size> 17 <alpha_size>1</alpha_size> 18 <auxiliary_buffer_count>0</auxiliary_buffer_count> 19 <depth_buffer_size>1</depth_buffer_size> 20 <stencil_buffer_size>1</stencil_buffer_size> 21 <accum_red_size>1</accum_red_size> 22 <accum_green_size>1</accum_green_size> 23 <accum_blue_size>1</accum_blue_size> 24 <accum_alpha_size>1</accum_alpha_size> 25 <num_sample_buffers>0</num_sample_buffers> 26 <num_samples>0</num_samples> 26 27 </opengl_frame_buffer_config> 27 28 </frame_buffer_config> … … 67 68 <pipe>0</pipe> 68 69 <frame_buffer_config> 69 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 70 <visual_id>-1</visual_id> 71 <red_size>1</red_size> 72 <green_size>1</green_size> 73 <blue_size>1</blue_size> 74 <alpha_size>1</alpha_size> 75 <auxiliary_buffer_count>0</auxiliary_buffer_count> 76 <depth_buffer_size>1</depth_buffer_size> 77 <stencil_buffer_size>1</stencil_buffer_size> 78 <accum_red_size>1</accum_red_size> 79 <accum_green_size>1</accum_green_size> 80 <accum_blue_size>1</accum_blue_size> 81 <accum_alpha_size>1</accum_alpha_size> 82 <fsaa_enable>false</fsaa_enable> 70 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 71 <visual_id>-1</visual_id> 72 <red_size>1</red_size> 73 <green_size>1</green_size> 74 <blue_size>1</blue_size> 75 <alpha_size>1</alpha_size> 76 <auxiliary_buffer_count>0</auxiliary_buffer_count> 77 <depth_buffer_size>1</depth_buffer_size> 78 <stencil_buffer_size>1</stencil_buffer_size> 79 <accum_red_size>1</accum_red_size> 80 <accum_green_size>1</accum_green_size> 81 <accum_blue_size>1</accum_blue_size> 82 <accum_alpha_size>1</accum_alpha_size> 83 <num_sample_buffers>0</num_sample_buffers> 84 <num_samples>0</num_samples> 83 85 </opengl_frame_buffer_config> 84 86 </frame_buffer_config> … … 124 126 <pipe>0</pipe> 125 127 <frame_buffer_config> 126 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 127 <visual_id>-1</visual_id> 128 <red_size>1</red_size> 129 <green_size>1</green_size> 130 <blue_size>1</blue_size> 131 <alpha_size>1</alpha_size> 132 <auxiliary_buffer_count>0</auxiliary_buffer_count> 133 <depth_buffer_size>1</depth_buffer_size> 134 <stencil_buffer_size>1</stencil_buffer_size> 135 <accum_red_size>1</accum_red_size> 136 <accum_green_size>1</accum_green_size> 137 <accum_blue_size>1</accum_blue_size> 138 <accum_alpha_size>1</accum_alpha_size> 139 <fsaa_enable>false</fsaa_enable> 128 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 129 <visual_id>-1</visual_id> 130 <red_size>1</red_size> 131 <green_size>1</green_size> 132 <blue_size>1</blue_size> 133 <alpha_size>1</alpha_size> 134 <auxiliary_buffer_count>0</auxiliary_buffer_count> 135 <depth_buffer_size>1</depth_buffer_size> 136 <stencil_buffer_size>1</stencil_buffer_size> 137 <accum_red_size>1</accum_red_size> 138 <accum_green_size>1</accum_green_size> 139 <accum_blue_size>1</accum_blue_size> 140 <accum_alpha_size>1</accum_alpha_size> 141 <num_sample_buffers>0</num_sample_buffers> 142 <num_samples>0</num_samples> 140 143 </opengl_frame_buffer_config> 141 144 </frame_buffer_config> … … 181 184 <pipe>0</pipe> 182 185 <frame_buffer_config> 183 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 184 <visual_id>-1</visual_id> 185 <red_size>1</red_size> 186 <green_size>1</green_size> 187 <blue_size>1</blue_size> 188 <alpha_size>1</alpha_size> 189 <auxiliary_buffer_count>0</auxiliary_buffer_count> 190 <depth_buffer_size>1</depth_buffer_size> 191 <stencil_buffer_size>1</stencil_buffer_size> 192 <accum_red_size>1</accum_red_size> 193 <accum_green_size>1</accum_green_size> 194 <accum_blue_size>1</accum_blue_size> 195 <accum_alpha_size>1</accum_alpha_size> 196 <fsaa_enable>false</fsaa_enable> 186 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 187 <visual_id>-1</visual_id> 188 <red_size>1</red_size> 189 <green_size>1</green_size> 190 <blue_size>1</blue_size> 191 <alpha_size>1</alpha_size> 192 <auxiliary_buffer_count>0</auxiliary_buffer_count> 193 <depth_buffer_size>1</depth_buffer_size> 194 <stencil_buffer_size>1</stencil_buffer_size> 195 <accum_red_size>1</accum_red_size> 196 <accum_green_size>1</accum_green_size> 197 <accum_blue_size>1</accum_blue_size> 198 <accum_alpha_size>1</accum_alpha_size> 199 <num_sample_buffers>0</num_sample_buffers> 200 <num_samples>0</num_samples> 197 201 </opengl_frame_buffer_config> 198 202 </frame_buffer_config> … … 238 242 <pipe>0</pipe> 239 243 <frame_buffer_config> 240 <opengl_frame_buffer_config name="GL Frame Buffer" version="2"> 241 <visual_id>-1</visual_id> 242 <red_size>1</red_size> 243 <green_size>1</green_size> 244 <blue_size>1</blue_size> 245 <alpha_size>1</alpha_size> 246 <auxiliary_buffer_count>0</auxiliary_buffer_count> 247 <depth_buffer_size>1</depth_buffer_size> 248 <stencil_buffer_size>1</stencil_buffer_size> 249 <accum_red_size>1</accum_red_size> 250 <accum_green_size>1</accum_green_size> 251 <accum_blue_size>1</accum_blue_size> 252 <accum_alpha_size>1</accum_alpha_size> 253 <fsaa_enable>false</fsaa_enable> 244 <opengl_frame_buffer_config name="GL Frame Buffer" version="3"> 245 <visual_id>-1</visual_id> 246 <red_size>1</red_size> 247 <green_size>1</green_size> 248 <blue_size>1</blue_size> 249 <alpha_size>1</alpha_size> 250 <auxiliary_buffer_count>0</auxiliary_buffer_count> 251 <depth_buffer_size>1</depth_buffer_size> 252 <stencil_buffer_size>1</stencil_buffer_size> 253 <accum_red_size>1</accum_red_size> 254 <accum_green_size>1</accum_green_size> 255 <accum_blue_size>1</accum_blue_size> 256 <accum_alpha_size>1</accum_alpha_size> 257 &
