Changeset 20145
- Timestamp:
- 05/06/07 12:59:35 (1 year ago)
- Files:
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juggler/branches/2.0/modules/vrjuggler/vrj/Draw/OSG/OsgApp.h
r20129 r20145 47 47 #include <vrj/Display/CameraProjection.h> 48 48 49 #include <osg/Version> 49 50 #include <osg/Vec3> 50 51 #include <osg/Matrix> … … 262 263 // Update the frame stamp with information from this frame. 263 264 mFrameStamp->setFrameNumber(mFrameNumber); 264 mFrameStamp->setReferenceTime(mHead->getTimeStamp().secd()); 265 265 266 const double head_time(mHead->getTimeStamp().secd()); 267 mFrameStamp->setReferenceTime(head_time); 268 #if OSG_VERSION_MAJOR >= 1 && OSG_VERSION_MINOR > 2 269 mFrameStamp->setSimulationTime(head_time); 270 #endif 271 266 272 // Set up the time and frame number so time-dependent things (animations, 267 273 // particle system) function correctly.
