| 151 | | glLight(GL_LIGHT0, GL_AMBIENT, [0.1, 0.1, 0.1, 1.0]) |
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| 152 | | glLight(GL_LIGHT0, GL_DIFFUSE, [0.7, 0.7, 0.7, 1.0]) |
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| 153 | | glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) |
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| 154 | | glLight(GL_LIGHT0, GL_POSITION, [0.5, 0.75, 0.75, 0.0]) |
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| 155 | | |
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| 156 | | glMaterial(GL_FRONT, GL_AMBIENT, [0.7, 0.7, 0.7, 1.0]) |
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| 157 | | glMaterial(GL_FRONT, GL_DIFFUSE, [1.0, 0.5, 0.8, 1.0]) |
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| 158 | | glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) |
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| 159 | | glMaterial(GL_FRONT, GL_SHININESS, [50.0]) |
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| 160 | | glMaterial(GL_FRONT, GL_EMISSION, [0.0, 0.0, 0.0, 1.0]) |
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| 161 | | |
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| 162 | | glEnable(GL_DEPTH_TEST) |
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| 163 | | glEnable(GL_LIGHTING) |
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| 164 | | glEnable(GL_LIGHT0) |
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| 165 | | glEnable(GL_COLOR_MATERIAL) |
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| 166 | | glShadeModel(GL_SMOOTH) |
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| 167 | | |
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