In each chapter of this part, we outline specific areas of interest for application developers. We begin with the basics of writing VR Juggler applications in general. Then, we move on to the use of different graphics programming interfaces, such as OpenGL and OpenSG, with VR Juggler. Afterwards, we address some additional, but vital, topics such as how to write cluster-capable applications and how to add sound to VR Juggler applications. This part concludes with chapters providing tips on porting applications written using other toolkits such as GLUT and the CAVElibs™.
Table of Contents