Q: Where do I find how Open Scene Graph is set up by VR Juggler?

It seemed something added an extra light during the OSG render step. And I can't find where and how to get rid of it. Is this a VR Juggler problem or OSG?

A: Everything about the use of OSG by VR Juggler is in $VJ_BASE_DIR/include/vrj/Draw/OSG/OsgApp.h

The use of Open Scene Graph (OSG) by VR Juggler is contained entirely within the header file $VJ_BASE_DIR/include/vrj/Draw/OSG/OsgApp.h. No OSG symbols are compiled into any Juggler library. Changing how OSG is used by VR Juggler is simple: modify the aforementioned header and recompile your application object that derives from vrj::OsgApp.

WARNING

The class vrj::OsgApp is written to support multi-pipe and clustered display configurations. Changing how that class works may break support for CAVE-style configurations.

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